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Lost Relics

Lost Relics are unique, permanent items extracted from the depths of the Abyss. Unlike ordinary gear that decays or is sacrificed, these relics are exclusive NFTs that serve as a testament to your legacy and survival in Dice or Die.

Catalog

Lost Relics

IconNameEffectInfused
Screaming ShardPassive: +1 damage vs Plant on Single-target Damage abilities.+2 damage vs Plant on Single-target Damage abilities. +1 Max HP.
Infernal DraughtStart with Regen 2 for 4 turns.Start with Regen 2 for 4 turns. +3 Max HP.
Vile AegisStart with Blocked 3 and Vigilant for 4 turns.Start with Blocked 5 and Vigilant for 6 turns.
Scribe's SkullPassive: +2 damage vs Plant on Single-target Melee abilities. Equipped face also Stuns vs Plant.+3 damage vs Plant on Single-target Melee abilities. Equipped face also Stuns vs Plant. +1 Max HP.
Grimoire of MaliceAdds 1 MP restoration to equipped Magic ability.Adds 2 MP restoration to the equipped Magic ability.
Blood Claw RingPassive: +2 damage vs Beast on Single-target Melee abilities.+3 damage vs Beast on Single-target Melee abilities. +1 Max HP.
Soul CarverPassive: +2 damage vs Insectoid on Single-target Melee abilities.+3 damage vs Insectoid on Single-target Melee abilities. +1 Max HP.
Chalice of SinPassive: +1 damage vs Ethereal on Single-target Damage abilities.+2 damage vs Ethereal on Single-target Damage abilities. +1 Max HP.
Fractured HeartStart with Regen 1 for 10 turns. +2 Max HP.Start with Regen 1 for 15 turns. +2 Max HP.
Abyssal MedallionPassive: +2 damage vs Beast on Single-target Ranged abilities.+3 damage vs Beast on Single-target Ranged abilities. +1 Max HP.
RunebombPlant a Runebomb on an enemy die. It applies Explosive 2, then deals 5 direct damage when that face is rolled.Plant a Runebomb on an enemy die. It applies Explosive 3, then deals 8 direct damage when that face is rolled.
Shard of UnmakingPassive: +1 damage vs Construct on Single-target Damage abilities.+2 damage vs Construct on Single-target Damage abilities. +1 Max HP.
Corebreaker CharmPassive: +2 damage vs Construct on Single-target Melee abilities.+3 damage vs Construct on Single-target Melee abilities. +1 Max HP.
Rustbound IconPassive: +2 damage vs Construct on Single-target Ranged abilities.+3 damage vs Construct on Single-target Ranged abilities. +1 Max HP.
Wager's MedallionWhen you would die, roll a Fate Check (d6). On 4+, revive at 50% HP. Consumed on use.When you would die, roll a Fate Check (d6). On 3+, revive at 75% HP. Consumed on use.
Scalepeeler ShardPassive: +1 damage vs Reptile on Single-target Damage abilities.+2 damage vs Reptile on Single-target Damage abilities. +1 Max HP.
GelcleaverPassive: +2 damage vs Ooze on Single-target Melee abilities.+3 damage vs Ooze on Single-target Melee abilities. +1 Max HP.
Basilisks' GazePassive: +2 damage vs Reptile on Single-target Ranged abilities.+3 damage vs Reptile on Single-target Ranged abilities. +1 Max HP.
Caustic ShardPassive: +1 damage vs Ooze on Single-target Damage abilities.+2 damage vs Ooze on Single-target Damage abilities. +1 Max HP.

Promotional

IconNameEffectInfused
Mark of the FirstStarts with -3 HP and Regen 1.Starts with Regen 1 (no HP penalty).
Vial of First BloodHeal 5 HP to Self.Heal 7 HP to Self.
Forgotten BrewHeal 2 HP and Restore 2 MP.Heal 3 HP and Restore 3 MP.
Essence of EmberHeal 3 HP to an ally.Heal 5 HP to an ally.
Rigged PresentPlant a Rigged Present on an enemy die. It explodes for 5 direct damage when that face is rolled.Plant a Rigged Present on an enemy die. It explodes for 8 direct damage when that face is rolled.
Anchor PinFasten an ally or enemy in place with an Anchor Pin. Can target ALLY or ENEMY. Apply Locked and Focused 2.Apply Locked and Focused 3 (ALLY or ENEMY).