Roadmap
The journey through the abyss is just beginning. Our roadmap outlines the evolution of Dice or Die from its initial Alpha to a fully realized tactical ecosystem on Soneium.
✅ Completed Milestones
Alpha: First Blood
The foundation of Dice or Die — core mechanics and initial community.
- ✅ Core Systems: Implementation of the 6-sided hero-dice mechanics and turn-based combat puzzle.
- ✅ Origin Heroes: Launch of the first 6 classes: Warrior, Ranger, Guardian, Rogue, Wizard, and Cleric.
- ✅ Alpha Access: Invitation of the "First Blood" community members for initial balancing, bug hunting, and feedback.
- ✅ Discord Login Integration: The "First Blood" role as the key to access the alpha.
Season 0: Into the Veilwood
The first playtest phase — validating the seasonal loop and onboarding early testers.
- ✅ Playtest phase: 1-week structured season with reward experimentation.
- ✅ Season Hero: Introduced Blood Witch as the first limited season hero.
- ✅ Lost Artifact System: First iteration of the seasonal item economy.
Season 0.9: Road to Veilwood
Preparation phase bridging Alpha into the first competitive season.
- ✅ Season Hero: Venomancer added to the roster.
- ✅ Season Pass Pilot: First test of the 10 USDSC pass model with prize pool distribution.
Season 1: Veilwood Unsealed
The first official competitive season — full leaderboard system, prize pools, and champion rewards.
- ✅ Competitive Leaderboard: Launch of the seasonal performance leaderboard system tracking your top 10 descents per season.
- ✅ Global & Season Pass Leaderboards: Two-tier ranking system open to all participants and premium pass holders.
- ✅ New Playable Heroes: Blood Witch (life-draining mage) and Venomancer (toxic control specialist).
- ✅ Adaptive Difficulty: Dynamic difficulty scaling for top-ranked players.
- ✅ Prize Pool Distribution: Token and NFT rewards distributed to top performers.
- ✅ Champion Dice Skin: Exclusive NFT skin awarded to the top 20 players.
- ✅ Economy 2.0 Foundation: Season Pass engine, gacha item catalog, and tribute point economy live.
Season 2: The Obsidian Loom
A new abyssal region, new heroes, and new mechanics.
- ✅ New Region: The Obsidian Loom — a buried ceremonial ruin with guardian logic.
- ✅ New Playable Heroes: Demolitionist (explosive setups) and Thief (greed, disruption, stealing).
- ✅ New Mechanics: Bombs, Explosive status, item stealing, Lifebond golems.
- ✅ Sigil Veils: Passive NFT-based mark generation system live.
- ✅ Free NFTs: Available for mint during the season.
- ✅ Startale Mini Apps Carnival: Live with $1,000 USDSC prize pool + SuperVerse bonus (up to $8 in $SUPER).
- ✅ Startale Integration: Official launch on the Startale Super App ecosystem.
- ✅ Soneium Mainnet: Full transition with asset persistence.
🔴 Current & Upcoming
Season 3 (Ongoing): The Gilded Maze
Venture into a self-rearranging stone megadungeon, introducing new playstyles and systems:
- New Region: The Gilded Maze: A self-rearranging stone megadungeon with shifting halls and unpredictable hazards.
- New Playable Heroes: Gambler (high-risk Intensity Duelist) and Bard (melodic Support/Tempo buffer).
- New Mechanics: Intensity Die wagers (D6 checks), flat Fate Checks, and the Jinxed status.
- New Enemies: Nagas (Gravebond shared fate), Oozes (devour items and split on death), and dormant Stone Gargoyles (sleeping hazards).
Season 4
- Item Rework: Overhaul of consumables, enchanting, and repair systems.
- Seeker Rivals: Player-vs-player competitive mode.
Season 5
- Mini-games & Explorations: New casual and discovery content layers.
Season 6
- Guilds: Player guild system for social organization and cooperative play.
The roadmap is a living document and will evolve based on community feedback and development progress.