Energy System ⚡
Energy limits the number of missions and dungeons your heroes can attempt.
Energy Mechanics
- Base Maximum Energy: Each hero now starts with a base maximum energy capacity of 120.
- Regeneration: Energy automatically regenerates at a rate of 1 point every 4 minutes.
- Level Cost: Entering a level or dungeon consumes 20 energy per hero.
Hero Skin Energy Scaling
Hero Skins increase a hero's maximum energy capacity, but they do not increase the regeneration rate.
The bonus system works like this:
- First skin bonus:
+25% - Decay per additional skin:
0.75 - Minimum bonus per skin:
+5% - Maximum effective stacks:
10
Additional NFT hero copies of the same hero also count as skin-equivalent bonus stacks. In practice, a hero's total energy bonus comes from:
- active equipped/owned Hero Skins on that hero
- additional NFT hero copies tied to that same hero/class
Both sources are added together and capped at 10 effective stacks.
Capacity by Effective Skin Stacks
| Effective Stacks | Max Energy |
|---|---|
| 0 | 120 |
| 1 | 150 |
| 2 | 172 |
| 3 | 188 |
| 4 | 200 |
| 5 | 211 |
| 6 | 218 |
| 7 | 224 |
| 8 | 230 |
| 9 | 236 |
| 10 | 242 |
Time to Fully Recover
Because regeneration stays fixed at 1 energy every 4 minutes, heroes with larger energy pools take longer to refill from empty.
| Effective Stacks | Max Energy | Time to Full |
|---|---|---|
| 0 | 120 | 8h 00m |
| 1 | 150 | 10h 00m |
| 2 | 172 | 11h 28m |
| 3 | 188 | 12h 32m |
| 4 | 200 | 13h 20m |
| 5 | 211 | 14h 04m |
| 10 | 242 | 16h 08m |
Determining Your Playtime
Your total playtime depends on your roster. Since energy is tied to your heroes, the best way to extend your session is by managing multiple teams.
Parallel Play
- Hero Rotation: While one team rests and recovers energy, you can switch to another team to continue playing.
- Concurrent Campaigns: Having more heroes allows you to play parallel games, ensuring there is always a squad ready for action.