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In-Run Progression

Survival in the abyss requires constant evolution. As you win battles, your party gains the resources needed to push further.

Health Recovery & Curses

When moving to the next level after a victory, your team manages their wounds:

  • Surviving Heroes: Automatically recover 100% of their max health.
  • Fallen Heroes: Characters who died during combat return to life but enter the next level with only 50% of their max health and gain a Curse.

Managing Curses

Curses are persistent negative effects that hinder your hero's performance. A curse is a negative ability that, when chosen, must be executed and deals 2 damage to the hero who chose it.

You can remove them in two ways:

  1. Sanctuary / Camp: Visiting a Camp node allows you to cleanse curses from your party.
  2. Cleanse abilities: Equipping Cleanse abilities in a hero's Descent Deck lets them appear during level clears. The more Cleanse abilities you add, the more likely one of them becomes available when a level is completed.

Ascent Levels

The campaign is divided into 5 Ascent Levels. These are the core difficulty steps of a descent run.

The first time you clear an Ascent Level, you receive a new ability for each hero.

If you clear the same Ascent Level again, instead of a new ability you receive a gem reward from the seasonal item pool.

ImageAscentic LevelRarityTribute Points
Soul Gem Common1Common10
Soul Gem Uncommon2Uncommon25
Soul Gem Rare3Rare60
Soul Gem Epic4Epic200
Soul Gem Legendary5Legendary500