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Inventory & Items

In the depths of the abyss, items are the key to survival. They provide immediate utility, passive buffs, or strategic advantages that can turn the tide of a run.

Inventory

Each hero features 6 item slots, with each slot corresponding to a specific face of a six-sided die. This mapping allows items to interact directly with each of the dice abilities.

Items are classified into three main types:

1. Consumables

One-time use items that provide immediate effects. Once a Consumable item is used, it won't be useful until replenished, this can be done in special zones of the map, such as a camp or a fountain.

important

Consumables are permanent items, once you leave a campaign they return to your inventory, even if you have used them in the campaign.

Consumables

  • Healing Potion: Restores a fixed amount of health to a hero.
  • Stamina/Mana Potion: Replenishes energy for specific skills.
  • Cleansing Draught: Removes a single Curse without spending Skill Points.

2. Equipment

Passive items that grant ongoing benefits as long as they are held or equipped.

  • Amulet of Fortitude: Grants +5 Max HP.
  • Sharpening Stone: Increases physical damage dealt by a fixed percentage.
  • Lucky Coin: Increases the probability of finding better loot after combat.

3. Key/Quest Items

Rare artifacts required to unlock specific nodes, progress through the story, or face optional bosses.

  • Ancient Key: Opens locked iron gates in the Map.
  • Abyssal Lantern: Illuminates dark paths, revealing hidden nodes.
  • Soneium Spark: A legendary artifact that powers ancient machines found in the depths.

Keeping Items in Shape

Items wear down as you use them. Standard items spend Uses and eventually break, while relics run on Charges. Restore them with Escense — see Repair & Infusion for how repairing and infusing work.