Inventory & Items
In the depths of the abyss, items are the key to survival. They provide immediate utility, passive buffs, or strategic advantages that can turn the tide of a run.

Each hero features 6 item slots, with each slot corresponding to a specific face of a six-sided die. This mapping allows items to interact directly with each of the dice abilities.
Items are classified into three main types:
1. Consumables
One-time use items that provide immediate effects. Once a Consumable item is used, it won't be useful until replenished, this can be done in special zones of the map, such as a camp or a fountain.
Consumables are permanent items, once you leave a campaign they return to your inventory, even if you have used them in the campaign.

- Healing Potion: Restores a fixed amount of health to a hero.
- Stamina/Mana Potion: Replenishes energy for specific skills.
- Cleansing Draught: Removes a single Curse without spending Skill Points.
2. Equipment
Passive items that grant ongoing benefits as long as they are held or equipped.
- Amulet of Fortitude: Grants +5 Max HP.
- Sharpening Stone: Increases physical damage dealt by a fixed percentage.
- Lucky Coin: Increases the probability of finding better loot after combat.
3. Key/Quest Items
Rare artifacts required to unlock specific nodes, progress through the story, or face optional bosses.
- Ancient Key: Opens locked iron gates in the Map.
- Abyssal Lantern: Illuminates dark paths, revealing hidden nodes.
- Soneium Spark: A legendary artifact that powers ancient machines found in the depths.