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Status Effects

Battle is not won by brute force alone. Learning to manage status effects is the difference between victory and defeat.

Status Effects

List of Effects

StatusEffect
☠️ PoisonDeals X damage after each action, where X is the Poison amount.
🩸 WoundedDeals X damage after each action. Makes target vulnerable to Vicious attacks (2x damage).
💫 StunnedPrevents the character from rolling dice or acting. Status is removed immediately if the character takes > 0 damage.
💚 RegenHeals X HP after each action. If the character is Poisoned or Wounded, those statuses are removed when Regen heals them.
🎯 VulnerableIncreases incoming damage by X for the next hit. Consumed after use (one-time use).
🔒 LockedForces the character to keep their first rolled ability. Cannot unlock or re-roll.
💨 DodgeCompletely negates the next attack (ability with Damage tag) received. Consumed after use.
🛡️ BlockedAbsorbs up to X damage from incoming attacks. If damage exceeds the shield, the character takes the remainder.
🔥 FocusedAdds X bonus damage to the next attack. Stacking rule: Adds +1 to current value and resets timer (e.g., Focused 3 + Focus = Focused 4).
👁️ VigilantPrevents the application of the Stunned status.
🌵 SpikyWhen hit by a Melee attack that deals HP damage, reflects X damage back to the attacker.
🌀 ConfusedForces the character to target a random valid target instead of their intended one.