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Status Effects

Battle is not won by brute force alone. Learning to manage status effects is the difference between victory and defeat.

Status Effects

List of Effects

StatusEffect
☠️ PoisonDeals X damage after each action. Reapplying Poison keeps the higher value, not the sum.
🩸 WoundedDeals X damage after each action. Reapplying increases the stack by +1. Also enables Vicious bonus damage.
💫 StunnedPrevents the character from rolling dice or acting until it expires. Vigilant prevents it.
💚 RegenHeals X HP before the character acts. Reapplying only replaces it if the new value is stronger.
🎯 VulnerableIncreases incoming non-Magic damage by X while active.
🔒 LockedThe die stays locked and cannot be rerolled until the status expires.
💨 DodgeCompletely negates the next incoming damaging hit.
🛡️ BlockedAbsorbs up to X incoming damage. Reapplying only replaces it if the new shield is stronger.
🔥 FocusedAdds X bonus damage to the next attack. Stacking rule: Adds +1 to current value and resets timer (e.g., Focused 3 + Focus = Focused 4).
👁️ VigilantPrevents the application of the Stunned status.
🌵 SpikyWhen hit by a Melee attack that deals HP damage, reflects X damage back to the attacker.
🌀 ConfusedForces the character to target a random valid target instead of their intended one.
ZenAdds X bonus damage to outgoing attacks while the character is at Max HP.
💰 LoadedThief innate buff from carried consumables. Adds X bonus damage to attacks against enemies, where X = consumables held - 2. Starts at 3 consumables and caps at +4; it is not consumed on attack.
🧿 HexedIncreases incoming damage from Magic attacks by X while the status is active.
🔮 Hexing AuraWhen this character takes direct HP damage, curses a random die face of the attacker.
🐸 ToxicWhen hit by a Melee ability, consumes 1 stack and applies Poison 1 to the attacker.
GraceSacred charge stored by the Cleric. It has no effect by itself, but can be consumed by Holy Bonk for extra damage.
🩸 SanguineBlood state that empowers Sanguine-tagged abilities. The more Wounded the character is, the more damage those abilities deal while Sanguine is active. Usually expires at the end of the next turn.
💥 ExplosiveIf the character dies while carrying Explosive, it detonates and deals X damage to surviving allies on the same side.
🔗 LifebondPrevents incoming damage while the linked protector is alive. If the protector dies, the bond breaks immediately.
🩸 JinxedCursed mark that breaks grave pacts. If a Gravebond character dies while Jinxed, it cannot be revived by Gravebond.