Status Effects
Battle is not won by brute force alone. Learning to manage status effects is the difference between victory and defeat.

List of Effects
| Status | Effect |
|---|---|
| ☠️ Poison | Deals X damage after each action. Reapplying Poison keeps the higher value, not the sum. |
| 🩸 Wounded | Deals X damage after each action. Reapplying increases the stack by +1. Also enables Vicious bonus damage. |
| 💫 Stunned | Prevents the character from rolling dice or acting until it expires. Vigilant prevents it. |
| 💚 Regen | Heals X HP before the character acts. Reapplying only replaces it if the new value is stronger. |
| 🎯 Vulnerable | Increases incoming non-Magic damage by X while active. |
| 🔒 Locked | The die stays locked and cannot be rerolled until the status expires. |
| 💨 Dodge | Completely negates the next incoming damaging hit. |
| 🛡️ Blocked | Absorbs up to X incoming damage. Reapplying only replaces it if the new shield is stronger. |
| 🔥 Focused | Adds X bonus damage to the next attack. Stacking rule: Adds +1 to current value and resets timer (e.g., Focused 3 + Focus = Focused 4). |
| 👁️ Vigilant | Prevents the application of the Stunned status. |
| 🌵 Spiky | When hit by a Melee attack that deals HP damage, reflects X damage back to the attacker. |
| 🌀 Confused | Forces the character to target a random valid target instead of their intended one. |
| ✨ Zen | Adds X bonus damage to outgoing attacks while the character is at Max HP. |
| 💰 Loaded | Thief innate buff from carried consumables. Adds X bonus damage to attacks against enemies, where X = consumables held - 2. Starts at 3 consumables and caps at +4; it is not consumed on attack. |
| 🧿 Hexed | Increases incoming damage from Magic attacks by X while the status is active. |
| 🔮 Hexing Aura | When this character takes direct HP damage, curses a random die face of the attacker. |
| 🐸 Toxic | When hit by a Melee ability, consumes 1 stack and applies Poison 1 to the attacker. |
| ✨ Grace | Sacred charge stored by the Cleric. It has no effect by itself, but can be consumed by Holy Bonk for extra damage. |
| 🩸 Sanguine | Blood state that empowers Sanguine-tagged abilities. The more Wounded the character is, the more damage those abilities deal while Sanguine is active. Usually expires at the end of the next turn. |
| 💥 Explosive | If the character dies while carrying Explosive, it detonates and deals X damage to surviving allies on the same side. |
| 🔗 Lifebond | Prevents incoming damage while the linked protector is alive. If the protector dies, the bond breaks immediately. |
| 🩸 Jinxed | Cursed mark that breaks grave pacts. If a Gravebond character dies while Jinxed, it cannot be revived by Gravebond. |