Status Effects
Battle is not won by brute force alone. Learning to manage status effects is the difference between victory and defeat.

List of Effects
| Status | Effect |
|---|---|
| ☠️ Poison | Deals X damage after each action, where X is the Poison amount. |
| 🩸 Wounded | Deals X damage after each action. Makes target vulnerable to Vicious attacks (2x damage). |
| 💫 Stunned | Prevents the character from rolling dice or acting. Status is removed immediately if the character takes > 0 damage. |
| 💚 Regen | Heals X HP after each action. If the character is Poisoned or Wounded, those statuses are removed when Regen heals them. |
| 🎯 Vulnerable | Increases incoming damage by X for the next hit. Consumed after use (one-time use). |
| 🔒 Locked | Forces the character to keep their first rolled ability. Cannot unlock or re-roll. |
| 💨 Dodge | Completely negates the next attack (ability with Damage tag) received. Consumed after use. |
| 🛡️ Blocked | Absorbs up to X damage from incoming attacks. If damage exceeds the shield, the character takes the remainder. |
| 🔥 Focused | Adds X bonus damage to the next attack. Stacking rule: Adds +1 to current value and resets timer (e.g., Focused 3 + Focus = Focused 4). |
| 👁️ Vigilant | Prevents the application of the Stunned status. |
| 🌵 Spiky | When hit by a Melee attack that deals HP damage, reflects X damage back to the attacker. |
| 🌀 Confused | Forces the character to target a random valid target instead of their intended one. |