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Gambler

warning

This character is in the balancing stage. It is highly likely that the information on this page differs from the game and will change in the future.

Gambler

Role: Intensity Duelist
HP: 11 | MP: 0

"A high-risk duelist who stakes everything on the Intensity Die, trading self-damage for explosive payoffs."

Starting Dice: High Roll (x2), Chaos Roulette (x2), Death's Loan, Miss

Base Abilities

AbilityLevel 1Level 2 (+)Level 3 (++)
High Roll / Loaded DieRoll D6 and deal that much damage. On a 1 or 2, you take 1 self-damage.Roll D6 and deal that much +1 damage. On a 1 or 2, you take 1 self-damage.Loaded Die: Roll D6; a natural 1 is rerolled once. Deal that much damage.
Chaos RouletteDeal 3 damage to a random enemy.Deal 4 damage to a random enemy.Deal 5 damage to a random enemy.
Death's LoanHeal a random ally 4 HP; you take Wounded 2.Heal a random ally 5 HP; you take Wounded 1.Heal a random ally 6 HP (debt fully forgiven).

Learnable Abilities

AbilityLevel 1Level 2 (+)Level 3 (++)
Double DownRoll D6: even → gain Blocked 5; odd → gain Spiky 3.Roll D6: even → gain Blocked 7; odd → gain Spiky 4.Roll D6: even → gain Blocked 9; odd → gain Spiky 5.
All InRoll D6: even → 8 piercing damage; odd → nothing.Roll D6: even → 10 piercing damage; odd → nothing.Roll D6: even → 12 piercing damage; odd → nothing.
Safe BetRoll D6 and heal an ally for that much (you count as an ally).Roll D6 twice keep highest and heal an ally for that much.Roll D6 twice keep highest +2 and heal an ally for that much.
Raise the StakesOnce per combat: permanently raise your Intensity Die floor by +2 (rolls land 3–6). Exhaust