Thief
Role: Greed / Disruption / Item Theft
HP: 10 | MP: 0
"A cunning opportunist who steals enemy items, disrupts their dice, and turns enemy resources into personal profit. Risk-reward gameplay with high tactical flexibility."
Starting Dice: Cutpurse (x2), Sack Strike (x2), Swig, Miss
Base Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Cutpurse | 2 dmg (Melee), Piercing 2 | 3 dmg (Melee), Piercing 2 | 4 dmg (Melee), Piercing 2 |
| Sack Strike | 1 dmg + steal a common item | 2 dmg + steal a possibly uncommon item | 3 dmg + steal a possibly rare item |
| Swig | Apply Locked (Ranged) + restore 2 HP to self | Apply Locked (Ranged) + restore 3 HP to self | Apply Locked (Ranged) + restore 4 HP to self |
Learnable Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Throw Bottle | 2 dmg + Wounded 1 (Backline) | 3 dmg + Wounded 1 (Backline) | 4 dmg + Wounded 1 (Backline) |
| Casing | Gain Focused 2 | Gain Focused 3 | Gain Focused 4 |
| Expose Riches | Apply Vulnerable 1 + Locked (2T) | Apply Vulnerable 2 + Locked (2T) | Apply Vulnerable 3 + Locked (2T) |