Blood Witch
Role: Self-Damage / Sanguine Caster
HP: 12 | MP: 0
"A forbidden vessel of sacrificial power who bends pain, vitality, and ritual force into lethal control. The Blood Witch thrives where survival and corruption meet, wielding blood as weapon, price, and prophecy."
Starting Dice: Blood Bolt (x2), Blood Price, Scar Invocation (x2), Miss
Base Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Blood Bolt | 3 dmg (Magic, Ranged) + heal self 3. Sanguine | 4 dmg (Magic, Ranged) + heal self 4 | 6 dmg (Magic, Ranged) + heal self 4 |
| Blood Price | Lose 1 HP, gain Wounded 2. Deal 4 dmg (Melee) | Lose 2 HP, gain Wounded 2. Deal 6 dmg (Melee) | Lose 3 HP, gain Wounded 3. Deal 8 dmg (Melee) |
| Scar Invocation | Wounded 1 to enemy, Wounded 2 to self | Wounded 2 to enemy, Wounded 3 to self | Wounded 3 to enemy, Wounded 3 to self |
Learnable Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Sanguine Pact | Drain 2 HP from ally. Gain Wounded 2. Ally gains Focused 2 | Drain 3 HP from ally. Gain Wounded 2. Ally gains Focused 3 | Drain 4 HP from ally. Gain Wounded 3. Ally gains Focused 4 |
| Coagulate | Consume all Wounded. Gain Blocked (1 + 1xWounded) | Consume all Wounded. Heal HP = Wounded + Blocked (1 + 1xWounded) | Consume all Wounded. Heal HP = 2xWounded + Blocked (2 + 2xWounded) |
| Red Symphony | Wounded 1 to all characters. Allies gain Sanguine (2T) | Wounded 2 to all characters. Allies gain Sanguine (2T) | Wounded 2 to all characters. Allies gain Sanguine + Focused 1 (2T) |