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Blood Witch

Blood Witch

Role: Self-Damage / Sanguine Caster
HP: 12 | MP: 0

"A forbidden vessel of sacrificial power who bends pain, vitality, and ritual force into lethal control. The Blood Witch thrives where survival and corruption meet, wielding blood as weapon, price, and prophecy."

Starting Dice: Blood Bolt (x2), Blood Price, Scar Invocation (x2), Miss

Base Abilities

AbilityLevel 1Level 2 (+)Level 3 (++)
Blood Bolt3 dmg (Magic, Ranged) + heal self 3. Sanguine4 dmg (Magic, Ranged) + heal self 46 dmg (Magic, Ranged) + heal self 4
Blood PriceLose 1 HP, gain Wounded 2. Deal 4 dmg (Melee)Lose 2 HP, gain Wounded 2. Deal 6 dmg (Melee)Lose 3 HP, gain Wounded 3. Deal 8 dmg (Melee)
Scar InvocationWounded 1 to enemy, Wounded 2 to selfWounded 2 to enemy, Wounded 3 to selfWounded 3 to enemy, Wounded 3 to self

Learnable Abilities

AbilityLevel 1Level 2 (+)Level 3 (++)
Sanguine PactDrain 2 HP from ally. Gain Wounded 2. Ally gains Focused 2Drain 3 HP from ally. Gain Wounded 2. Ally gains Focused 3Drain 4 HP from ally. Gain Wounded 3. Ally gains Focused 4
CoagulateConsume all Wounded. Gain Blocked (1 + 1xWounded)Consume all Wounded. Heal HP = Wounded + Blocked (1 + 1xWounded)Consume all Wounded. Heal HP = 2xWounded + Blocked (2 + 2xWounded)
Red SymphonyWounded 1 to all characters. Allies gain Sanguine (2T)Wounded 2 to all characters. Allies gain Sanguine (2T)Wounded 2 to all characters. Allies gain Sanguine + Focused 1 (2T)