Bard
warning
This character is in the balancing stage. It is highly likely that the information on this page differs from the game and will change in the future.
Role: Support / Tempo
HP: 11 | MP: 0
"A melodic tactician who cycles a 4-song playlist to buff allies, debuff enemies, and amplify power through tempo."
Starting Dice: Lute Bash (x2), Crescendo: Ballad (x2), Refrain: Ballad, Miss
Song Playlist
When a Bard is in your party, a 4-song playlist activates automatically at the start of combat (starting at index 0, tempo 1). At the start or end of each turn, the active song triggers an effect that scales with the Bard's current Tempo (T1, T2, or T3).
- Tempo Mechanics: Using a Crescendo ability raises your tempo (lasts 2–3 turns). If the timer expires or you play a Power Chord finisher, the tempo resets.
- Song Rotation: Playing a Refrain ability advances the playlist to the next song in the cycle (0 → 1 → 2 → 3 → 0).
| # | Song | Timing | Target | Tempo 1 (T1) | Tempo 2 (T2+) | Tempo 3 (T3++) |
|---|---|---|---|---|---|---|
| 0 | Healing Ballad | End of Turn | All Allies | Regen 1 | Regen 2 | Regen 3 |
| 1 | Warding Hymn | Start of Turn | All Allies | Blocked 1 | Blocked 2 | Blocked 3 |
| 2 | Plague Requiem | Start of Turn | All Enemies | Poison 1 | Poison 2 | Poison 3 |
| 3 | Funeral Dirge | Start of Turn | All Enemies | 1 Damage | 2 Damage | 3 Damage |
Base Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Lute Bash | Bash a single enemy with your lute for 1 damage (+1 per tempo above 1). | Bash a single enemy with your lute for 2 damage (+1 per tempo above 1). | Bash a single enemy with your lute for 3 damage (+1 per tempo above 1). |
| Crescendo: Ballad | Raise tempo +1 (lasts 2 turns) and restore 1 HP to all allies. | Raise tempo +1 (lasts 3 turns) and restore 1 HP to all allies. | Raise tempo +1 (lasts 3 turns) and restore 2 HP to all allies. |
| Refrain: Ballad | Advance the song and grant Focus 1 to all allies. | Advance the song and grant Focus 1 and Blocked 1 to all allies. | Advance the song and grant Focus 2 to all allies. |
Learnable Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Crescendo: March | Raise tempo +1 (lasts 2 turns) and deal 1 damage to all enemies. | Raise tempo +1 (lasts 3 turns) and deal 1 damage to all enemies. | Raise tempo +1 (lasts 3 turns) and deal 2 damage to all enemies. |
| Refrain: March | Advance the song and apply Wounded 1 to all enemies. | Advance the song, deal 1 damage and apply Wounded 1 to all enemies. | Advance the song and apply Wounded 2 to all enemies. |
| Power Chord | Deal 2 magic damage to all enemies (+1 per tempo above 1), then reset tempo to 1. | Deal 3 magic damage to all enemies (+1 per tempo above 1), then reset tempo to 1. | Deal 4 magic damage to all enemies (+1 per tempo above 1), then reset tempo to 1. |