Guardian
Role: Tank / Damage Mitigation
HP: 14 | MP: 0
"A steadfast protector who absorbs pressure meant for others. Guardians hold the line through resilience, control, and sacrifice, turning survival itself into a shield."
Starting Dice: Mace Smash (x2), Quill Defense (x2), Provocation, Miss
Base Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Mace Smash | 2 dmg (Melee) | 3 dmg (Melee) | 4 dmg (Melee) |
| Quill Defense | Self: Spiky 1 (2T). All allies: Blocked 1 | Self: Spiky 2 (2T). All allies: Blocked 2 | Self: Spiky 3 (2T). All allies: Blocked 3 |
| Provocation | Taunt enemy. Self: Blocked 2 | Taunt enemy. Self: Blocked 4 | Taunt enemy. Self: Blocked 6 |
| Block | Ally: Blocked 3 | Ally: Blocked 5 | Ally: Blocked 7 |
Learnable Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Revitalizing Guard | Ally: Blocked 2 (2T) + Regen 2 (3T) | Ally: Blocked 3 (2T) + Regen 2 (3T) | Ally: Blocked 4 (2T) + Regen 3 (3T) |
| Life Transfer | Convert your Blocked → heal ally. Gain Blocked 3 + Wounded 1 | Convert Blocked → heal. Gain Blocked 5 + Wounded 1 | Convert Blocked → heal. Gain Blocked 8 + Wounded 1 |
| Phalanx Formation | All allies: Blocked 3 + Spiky 2 (2T). Exhaust | All allies: Blocked 5 + Spiky 3 (2T). Exhaust | All allies: Blocked 8 + Spiky 4 (2T). Exhaust |