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Guardian

Guardian

Role: Tank / Damage Mitigation
HP: 14 | MP: 0

"A steadfast protector who absorbs pressure meant for others. Guardians hold the line through resilience, control, and sacrifice, turning survival itself into a shield."

Starting Dice: Mace Smash (x2), Quill Defense (x2), Provocation, Miss

Base Abilities

AbilityLevel 1Level 2 (+)Level 3 (++)
Mace Smash2 dmg (Melee)3 dmg (Melee)4 dmg (Melee)
Quill DefenseSelf: Spiky 1 (2T). All allies: Blocked 1Self: Spiky 2 (2T). All allies: Blocked 2Self: Spiky 3 (2T). All allies: Blocked 3
ProvocationTaunt enemy. Self: Blocked 2Taunt enemy. Self: Blocked 4Taunt enemy. Self: Blocked 6
BlockAlly: Blocked 3Ally: Blocked 5Ally: Blocked 7

Learnable Abilities

AbilityLevel 1Level 2 (+)Level 3 (++)
Revitalizing GuardAlly: Blocked 2 (2T) + Regen 2 (3T)Ally: Blocked 3 (2T) + Regen 2 (3T)Ally: Blocked 4 (2T) + Regen 3 (3T)
Life TransferConvert your Blocked → heal ally. Gain Blocked 3 + Wounded 1Convert Blocked → heal. Gain Blocked 5 + Wounded 1Convert Blocked → heal. Gain Blocked 8 + Wounded 1
Phalanx FormationAll allies: Blocked 3 + Spiky 2 (2T). ExhaustAll allies: Blocked 5 + Spiky 3 (2T). ExhaustAll allies: Blocked 8 + Spiky 4 (2T). Exhaust