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Wizard

Wizard

Role: AoE Magic Damage
HP: 10 | MP: 6

"A volatile channeler of deeper forces who draws destructive power at real personal risk. Wizards reshape the battlefield through arcane force, unstable reach, and high-impact spellcraft."

Starting Dice: Fireball (x2), Magic Missile, Mana Spark (x2), Miss

Base Abilities

AbilityLevel 1Level 2 (+)Level 3 (++)
Magic Missile4 dmg (Magic, Ranged) -2 MP5 dmg -2 MP6 dmg -2 MP
Fireball1 dmg to all enemies (Magic) -3 MP2 dmg to all enemies -3 MP3 dmg to all enemies -3 MP
Mana Spark+2 MP, 1 self-dmg. Roll: +1 MP+3 MP, 1 self-dmg. Roll: +1 MP+3 MP, 1 self-dmg. Roll: +2 MP

Learnable Abilities

AbilityLevel 1Level 2 (+)Level 3 (++)
Arcane OverloadConsume all MP. 2x dmg per MP spentConsume all MP. 2.5x dmg per MP (ceil)Consume all MP. 3x dmg per MP spent
Mana SiphonFull MP restore. ExhaustFull MP restore + Blocked 5. ExhaustFull MP restore + Blocked 10. Exhaust
Mass HexHexed 2 on all enemies (3T) -1 MPHexed 3 on all enemies (3T) -1 MPHexed 3 on all enemies (6T) -1 MP