Wizard
Role: AoE Magic Damage
HP: 10 | MP: 6
"A volatile channeler of deeper forces who draws destructive power at real personal risk. Wizards reshape the battlefield through arcane force, unstable reach, and high-impact spellcraft."
Starting Dice: Fireball (x2), Magic Missile, Mana Spark (x2), Miss
Base Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Magic Missile | 4 dmg (Magic, Ranged) -2 MP | 5 dmg -2 MP | 6 dmg -2 MP |
| Fireball | 1 dmg to all enemies (Magic) -3 MP | 2 dmg to all enemies -3 MP | 3 dmg to all enemies -3 MP |
| Mana Spark | +2 MP, 1 self-dmg. Roll: +1 MP | +3 MP, 1 self-dmg. Roll: +1 MP | +3 MP, 1 self-dmg. Roll: +2 MP |
Learnable Abilities
| Ability | Level 1 | Level 2 (+) | Level 3 (++) |
|---|---|---|---|
| Arcane Overload | Consume all MP. 2x dmg per MP spent | Consume all MP. 2.5x dmg per MP (ceil) | Consume all MP. 3x dmg per MP spent |
| Mana Siphon | Full MP restore. Exhaust | Full MP restore + Blocked 5. Exhaust | Full MP restore + Blocked 10. Exhaust |
| Mass Hex | Hexed 2 on all enemies (3T) -1 MP | Hexed 3 on all enemies (3T) -1 MP | Hexed 3 on all enemies (6T) -1 MP |